Development of Interactive Physics E-comics Based on Problem-Based Learning to Improve Students' Science Literacy on Fluid
DOI:
https://doi.org/10.26877/lpt.v5i2.702Keywords:
e-comic, problem-based learning, science literacyAbstract
Education is a systematic process that aims to transfer knowledge, skills, and values to shape students' character. To support quality education through innovation, this Research and Development (R&D) study aims to develop a Problem-Based Learning (PBL) interactive physics e-comic on fluid materials. Specifically, the study determines the product's feasibility, the responses of educators and students, and its effectiveness in improving students' science literacy. The research utilized the ADDIE model, comprising analysis, design, development, implementation, and evaluation stages. The validation results indicated that the e-comic is highly feasible, achieving average scores of 89.40% from material experts, 78% from media experts, and 91.67% from learning instrument experts. Furthermore, the product garnered a "very interesting" response rate of 95% from educators and 91.49% from students. The effectiveness test revealed an N-Gain score of 0.76 (high category), demonstrating a significant improvement in students' science literacy. Based on these findings, it can be concluded that the PBL-based interactive physics e-comic is highly feasible, engaging, and effective to be used as a learning medium.
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Data Availability Statement
No public repository is currently available for the dataset. However, the instruments and key data summaries used in this study can be obtained from the corresponding author upon reasonable request.
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